PUCK AROUND
Neon air hockey for the people around one screen.
The device is the table. Lay a phone or an iPad flat, grab an end each, and play — mallets under your thumbs, a white-hot puck between you, first to seven. No accounts, no matchmaking, no other screen: the people in the room are the whole game.
One screen, up to four hands
Singles head-to-head, doubles with a lane each, or an uneven one against two — the goal widens for the better-staffed side. Grab your mallet to ready up; the force field bursts and it's a scramble.
Pucks with character
Round, square, or triangular — the shaped ones tumble, catch the boards, and spin off at angles the round one never would. Fly up to three at once, make the side walls wrap like portals, or leave any of it to the “?” and find out at the faceoff.
Tournament night
Winner stays, knockout brackets for up to 32, or a league season with real tie-breakers. Names are remembered as one-tap chips — no profiles, no stats — and every player wears their own neon: mallet, goal, and score in their color.
Practice against the machine
A mallet on a fixed figure-eight sweep defends the far goal — a drill target, not an AI. It never aims, but its deflections count, so careless shots come straight back at you.
An arcade in the corner
Three solo cabinets on the same physics: a bumper field, a brick wall that racks back harder every time you break through, and a survival table that never stops feeding pucks. Ten-line hiscore boards, signed with one tap.
Nothing leaves the device
No server, no accounts, no analytics, no ads — the app makes no network connections at all. Scores and remembered names live on the device and nowhere else.
Sound and haptics off the game's own physics, a neon cabinet look, and a table that fills the screen whichever way you hold it.
Free, no ads, no accounts, no tracking. Open source under the MIT licence at github.com/vlumi/puckaround.