Support
Puck Around is a hobby project, maintained in spare time. Bug reports and suggestions are welcome — the fastest route is a GitHub issue, or email ville@misaki.fi.
The basics
Lay the device flat between you. Each player grabs their own mallet — the ring in their color — with a finger and keeps it; the mallet follows your finger, kisses the center line, and never crosses it. During the faceoff, grabbing your mallet is how you ready up; the moment everyone has, the force field around the puck bursts and play begins.
The center ring is the menu: tap it any time for resume, restart, a new match, or the way out. A drag through the ring is ordinary play — only a clean tap opens it.
Tournaments
The Tournament button runs an evening for any number of friends: winner stays (the classic line by the couch), a knockout bracket for up to 32, or a league season where everyone plays everyone. Names are typed once, ever — after that they’re one-tap chips, each with its own colors, worn by the mallet and goal during play. Quitting the app keeps the evening; the Tournament button resumes it.
The arcade
The solo cabinets keep a top-ten board each. A run that makes the board asks for a name at the next faceoff — tap a chip to sign, or skip. Boards can be reset in Settings (the gear on the title screen): tap the reset once to arm it, again to fire.
No sound?
Puck Around respects the silent switch and mixes with your music rather than ducking it. If the table is quiet: check the switch, then the speaker icon in the pause menu (tap the center ring during play), then Settings → Sounds.
The puck teleported to the middle
That’s the rescue beam, and it’s deliberate: in the solo modes, a puck that dies where nobody can ever reach it beams back to the serve — a ghost ring where it stopped, a flare where it lands — instead of stalling the game. No points change hands.
Rotating the device mid-game
The board itself never turns relative to the device — your goal stays at your end no matter how the device is held — while the labels and menus turn to face the players. The system’s rotation animation briefly spins the whole screen; that’s iOS, not the table moving.